![]() ![]() The QBZ-83 is a unique weapon that trades overall lethality for mobility. ![]() Neck damage multiplier changed from 1 to 1.2 We believe this change will allow for a more competitive Time to Kill given the shots are well placed. The Krig 6 has long been overshadowed by other all-stars in the AR category. Lower torso damage multiplier changed from 1 to 1.1 Upper torso damage multiplier changed from 1 to 1.1 Neck damage multiplier changed from 1 to 1.3 Head damage multiplier changed from 1.4 to 1.5 Bringing the Groza down a notch should allow for some healthy competition in this weapon category. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. Upper torso damage multiplier changed from 1.3 to 1.1 The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. Upper torso damage multiplier changed from 1.1 to 1 Neck damage multiplier changed from 1.1 to 1 We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.Īs a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil to make it easier to control. The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. Using Assault Rifles, get 2 headshot kills in 15 different matches. Using SMGs, get 3 kills without dying in 15 different matches.
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