![]() At it’s core, more than any other sport, baseball is a game about people and personalities. Immersivity, creativity, and the “role-playing” aspect of the LBL are key factors for enjoyment in my vision for the league. ![]() In one sense, we’re dealing with the limitations of a computer game, where setting our will can be a frustrating and complex process. We now have a huge database of historically accurate names for both the LBL and Negro League, along with a coded engine to recreate the game’s “color barrier” in Fictional Mode.Īs we continue to develop and build an immersive and canonical league file, I’ve found some of the most challenging development to be how we shape the LBL world. Overall, very satisfied with the progress made this weekend. A test team using the updated “African American” version of the USA code. Then add the ID to a custom nation, and voila. Then edit the XML File, name.xt, and last_name.txt files to customize and synchronize your ID. It’s a frustrating process, and not entirely intuitive, but I think I’ve cracked the code (literally.) Assign an “ID” that will serve as both your name and ethnic database. The end result should be the historically accurate, detailed, and canonical feel we’re searching for in our player generation database. Now I can adjust ethnic distribution and names in two independent pools, and assign one league to each of them. Essentially, I’ve copy-pasted the default USA twice. To do so, I’ve created “The United States of America (1900a) and The United States of America (1900b). So for LBL, we need two nations that will provide character generation for the LBL proper and the Negro League. Those nations have coded ethnic distributions, and each ethnicity ID pulls from a name set. To put it succinctly as possible, when the game creates new players, it looks for the nations you’ve permitted it to pull from. Dreamweaver actually makes the XML file relatively easy to navigate, but I do all editing in notepad and paste when finished. That way, we can create a Negro League that only pulls from the 1900 African American nation/ethnicity set. The solution, it seems, is to make some additions to the world_default.xml file, creating two new ethnicities (1900 African American and 1900 Caucasian), then creating two more “versions” of the United States in the league file for them to fall under. However, for a fictional, “alternate reality” historical league, the lack of a color barrier mechanic means that we can’t tell the game to keep certain ethnicities out of the LBL, so we have to manually remove them in order to stay true to the segregation storyline. ![]() There shouldn’t be a reason, outside of historical accuracy, that we want to racially discriminate players in our leagues. The central mechanical issue we have with our league file is that the game is not set up to enforce a “color barrier” in a fictional league–which, I think, is a good thing. A day of rest and back into the depths of the league file.Īfter reading a few guides on the forums, both my current problem set and the solution began to take form.
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